Bitte haben Sie einen Moment Geduld, wir legen Ihr Produkt in den Warenkorb.
Bitte haben Sie einen Moment Geduld, wir legen Ihr Produkt in den Warenkorb.
| Themen | Informatik und Informationstechnologie Grafische und digitale Media-Anwendungen Digitale Animation |
|---|---|
| ISBN | 9781032947556 |
| Sprache | Englisch |
| Erscheinungsdatum | 14.05.2026 |
| Größe | 234 x 156 mm |
| Verlag | Taylor & Francis Ltd (Sales) |
| Lieferzeit | Lieferung innerhalb von 28 Werktagen |
| Herstellerangaben | Anzeigen Libri GmbH Europaallee 1 | D-36244 Bad Hersfeld gpsr@libri.de |
This book explains the steps in creating a licensed tabletop game and the factors which influence its design using examples, including the designer's first-hand experience of converting the Fallout videogames into Fallout: Wasteland Warfare.Converting an existing property, such as a videogame or film, into a tabletop game provides all the challenges of tabletop design whilst adding many more challenges, restrictions, limitations, and pressures. This book covers all the necessary topics, such as: - Gaining a license and working with a licensor - Identifying boundaries the license creates, which defines the design space in which the game must exist - Studying the IP's setting to understand what the tabletop game can be, how to extract principles and details from that setting, and the important challenges that must be resolved - Addressing the inevitable changes to the source material that must occur when adapting to the tabletop medium - Creating the game mechanics - the most fundamental building blocks of all - and imbuing them with the license to portray the IP's characters, action, and atmosphere. The book takes the reader through the process of designing a licensed tabletop game and explains how a license adds opportunities to be embraced and challenges to be overcome. Using behind-the-scenes knowledge of creating licensed games, the experience, insights, and lessons learned from a career in games will assist and inspire readers to bring a licensed world to life.This book will be ideal reading for games professionals looking to learn best practices for designing games based on existing properties.
| Themen | Informatik und Informationstechnologie Grafische und digitale Media-Anwendungen Digitale Animation |
|---|---|
| ISBN | 9781032947556 |
| Sprache | Englisch |
| Erscheinungsdatum | 14.05.2026 |
| Größe | 234 x 156 mm |
| Verlag | Taylor & Francis Ltd (Sales) |
| Lieferzeit | Lieferung innerhalb von 28 Werktagen |
| Herstellerangaben | Anzeigen Libri GmbH Europaallee 1 | D-36244 Bad Hersfeld gpsr@libri.de |
Wie gefällt Ihnen unser Shop?