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| Reihe | Lecture Notes in Computer Science |
|---|---|
| ISBN | 9783662615096 |
| Sprache | Englisch |
| Erscheinungsdatum | 12.04.2020 |
| Genre | Informatik, EDV/Anwendungs-Software |
| Verlag | Springer Berlin |
| Herausgegeben von | Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang |
| Lieferzeit | Lieferbar in 6 Werktagen |
| Herstellerangaben | Anzeigen Springer Nature Customer Service Center GmbH Europaplatz 3 | DE-69115 Heidelberg ProductSafety@springernature.com |
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous.
| Reihe | Lecture Notes in Computer Science |
|---|---|
| ISBN | 9783662615096 |
| Sprache | Englisch |
| Erscheinungsdatum | 12.04.2020 |
| Genre | Informatik, EDV/Anwendungs-Software |
| Verlag | Springer Berlin |
| Herausgegeben von | Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang |
| Lieferzeit | Lieferbar in 6 Werktagen |
| Herstellerangaben | Anzeigen Springer Nature Customer Service Center GmbH Europaplatz 3 | DE-69115 Heidelberg ProductSafety@springernature.com |
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