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| Themen | Informatik und Informationstechnologie Computerprogrammierung und Softwareentwicklung Spieleentwicklung und -programmierung |
|---|---|
| ISBN | 9798868820304 |
| Sprache | Englisch |
| Erscheinungsdatum | 03.01.2026 |
| Größe | 25.4 x 17.8 cm |
| Verlag | APRESS |
| Lieferzeit | Lieferung in 2-5 Werktagen |
| Herstellerangaben | Anzeigen Springer Nature Customer Service Center GmbH Europaplatz 3 | DE-69115 Heidelberg ProductSafety@springernature.com |
Design, implement, release, and maintain a multiplayer experience! Find out what challenges, risks, and upsides you need to be aware of from day one!
Through real-world examples inspired by games such as League of Legends , Ariokan , and Morimens , the book covers the differences between developing multiplayer and single-player games, diving into the details of how the communication between different devices works, how to structure a multiplayer project depending on what you’re developing, how to prepare it for a global launch from a technical and monetization perspective, as well as how to protect the game. It also explains how to develop common features shared by several multiplayer titles.
Maintaining an engine-agnostic approach as much as possible, the book uses both Unity and Epic Games products and services as a reference. The book takes the collectible card game Ariokan as a reference to explain some dynamics and challenges of multiplayer games that revolve around user-generated content.
You Will Learn
· What pieces you need to build to have a globally accessible multiplayer experience and how they work
· How communication and synchronization work in a multiplayer game and how to design around that
· The different types of monetization strategies that you can implement to generate revenue from your game
· How User Generated Content-centric games work and the challenges related to them
Who This Book Is For
Game developers and system/economy designers working on a multiplayer project (game or experience), be it live-service or not. Networking/coding experience will help but is not essential, as the fundamental relevant concepts are covered in the book.
| Themen | Informatik und Informationstechnologie Computerprogrammierung und Softwareentwicklung Spieleentwicklung und -programmierung |
|---|---|
| ISBN | 9798868820304 |
| Sprache | Englisch |
| Erscheinungsdatum | 03.01.2026 |
| Größe | 25.4 x 17.8 cm |
| Verlag | APRESS |
| Lieferzeit | Lieferung in 2-5 Werktagen |
| Herstellerangaben | Anzeigen Springer Nature Customer Service Center GmbH Europaplatz 3 | DE-69115 Heidelberg ProductSafety@springernature.com |
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